Dec 09, 2019  
2014-2015 Undergraduate Catalog 
    
2014-2015 Undergraduate Catalog ARCHIVED CATALOG: CONTENT MAY NOT BE CURRENT. USE THE DROP DOWN ABOVE TO ACCESS THE CURRENT CATALOG.

Entertainment Engineering and Design Major (BS)


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Entertainment Engineering and Design Major - Bachelor of Science (BS)

Please see the UNLV Entertainment Engineering and Design department web page at www.eed.egr.unlv.edu/ for more information about department programs, faculty, and facilities.

Please see advising information at the UNLV College of Fine Arts Advising Center at www.unlv.edu/finearts/advising.

Accreditation

Institution - Northwest Commission on Colleges and Universities www.nwccu.org

Design Technology Option

Learning Outcomes

To achieve these objectives and goals, each graduate of the Entertainment Engineering Technology and Design program will attain the following outcomes before graduation:
1.  Appropriate technical knowledge and skills
     a.  an ability to select and apply a knowledge of mathematics, science, 
          engineering, and technology to engineering technology problems
          that require the application of principles and applied procedures or 
          methodologies
     b.  an ability to select and apply the knowledge, techniques, skills, and
          modern tools of the discipline to broadly-defined engineering 
          technology activities
     c.  an ability to design systems, components, or processes for broadly-defined
          engineering technology problems appropriate to program educational
          objectives
     d. an ability to conduct standard tests and measurements; to conduct, analyze, 
         and interpret experiments; and to apply experimental results to improve
         processes
     e. an ability to identify, analyze, and solve broadly-defined engineering technology
         problems

2.  Appropriate fine art knowledge and skills
     a.  knowledge and comprehension of entertainment design principles and
          concepts
     b.  an ability to use technology to communicate through art
     c.  an ability to express visual concepts and ideas in a creative manner at a
          professional level
     d.  an ability to demonstrate appropriate technical knowledge and skills of 
          various artistic mediums

3.  Appropriate interpersonal skills
     a.  an ability to apply written, oral, and graphical communication in both technical
          and non-technical environments; and an ability to identify and use appropriate
          technical literature
     b.  an ability to function effectively as a member or leader on a technical team

4.  The knowledge and skills to be a responsible citizen
     a.  an understanding of the need for and an ability to engage in self-directed
          continuing professional development
     b.  an understanding of and a commitment to address professional and ethical
          responsibilities including a respect for diversity;
     c.  a knowledge of the impact of engineering technology solutions in a societal 
          and global context
     d.  a commitment to quality, timeliness, and continuous improvement

Program Objectives

The educational objectives of the Bachelor of Science in Entertainment Engineering Technology and Design is to educate students so that they can work in the design, production, installation, and operation of entertainment devices, systems, and venues.


Program Goals

To achieve these objectives, the Entertainment Engineering and Design: Technology Option program’s goals are for the graduate to possess:
1. Appropriate technical knowledge and skills
2. Appropriate fine art knowledge and skills
3. Appropriate interpersonal skills
4. The knowledge and skills to be a responsible citizen

Engineering Option

Learning Outcomes

To achieve these objectives and goals, each graduate of the Entertainment Engineering and Design program will attain the following outcomes before graduation:
1.  The appropriate technical knowledge and skills
     a.  An ability to apply knowledge of mathematics, science, and engineering
     b.  An ability to design and conduct experiments, as well as to analyze and
          interpret data
     c.  An ability to design a system, component, or process to meet desired needs
          within realistic constraints such as economic, environmental, social, political, 
          ethical, health and safety, manufacturability, and sustainability
     d.  An ability to identify, formulate, and solve engineering problems
     e.  An ability to use the techniques, skills, and modern engineering tools necessary
          for engineering practice

2.  Appropriate fine art knowledge and skills
     a.  knowledge and comprehension of entertainment design principles and concepts
     b.  an ability to use technology to communicate through art
     c.  an ability to express visual concepts and ideas in a creative manner at a
          professional level
     d.  an ability to demonstrate appropriate technical knowledge and skills of various
          artistic mediums

3.  The appropriate interpersonal skills
     a.  An ability to communicate effectively
     b.  An ability to function on multidisciplinary teams

4.  The knowledge and skills to be responsible citizens
     a.  An understanding of professional and ethical responsibility
     b.  The broad education necessary to understand the impact of engineering
          solutions in a global, economic, environmental, and societal context
     c.  A recognition of the need for, and an ability to engage in life-long learning
     d.  A knowledge of contemporary issues

Program Objectives

The educational objectives of the Bachelor of Science in Entertainment Engineering and Design: Engineering Option is to educate students so that they can work in the entertainment engineering field as it applies to the design, manufacture, and control of structures, machines, processes, and systems used in the entertainment industry.

Program Goals

To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
1. Appropriate technical knowledge and skills
2. Appropriate fine art knowledge and skills
3. Appropriate interpersonal skills
4. The knowledge and skills to be a responsible citizen

University Graduation Requirements

Entertainment Engineering and Design Degree Requirements - Total: 135-141 Credits


(see notes 1-3 below)

General Education Requirements - Subtotal: 33-36 Credits


First-Year Seminar - Credits:2-3


English Composition - Credits: 6


Seccond-Year Seminar - Credits: 3


(see note 5)

Mathematics -


 Fulfilled within the major.

Distribution Requirement - Credits: 18


Please see Distribution Requirements  for more information.

Multicultural and International


Multicultural, one 3 credit course required
International, one 3 credit course required

These courses may overlap with general education and major requirements.  A single course may not meet the multicultural and international requirements simultaneously. For the list of approved multicultural and international courses, go to: http://facultysenate.unlv.edu/students

(see note 4)

Major Requirements - BS in Entertainment Engineering and Design Major - Engineering Option - Subtotal: 107 Credits


Entertainment Engineering Tracks - Credits: 18


Complete any two of the tracks listed below:

Notes


  1. Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.
  2. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
  3. All courses counted towards the degree must be completed with a grade of C or better.
  4. ECON 190  satisfies the International requirement. The one free 3-credit social science elective should be selected to satisfy the Multicultural requirement.
  5.   will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.

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