Jun 25, 2024  
2024-2025 Undergraduate Catalog 
    
2024-2025 Undergraduate Catalog

Entertainment Engineering and Design Major (BS)


The Entertainment Engineering and Design (BS) program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Engineering & Design degree spans the disciplines of computer science, civil and structural engineering, mechanical engineering, and electrical and computer engineering. This degree option requires 127 credit hours, including 30 credits associated with the university’s General Education Core.

Entertainment Engineering & Design emphasizes the importance of the creative process to the designing and building of engineered entertainment components. Students are educated in the application of high-level scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Students within Entertainment Engineering & Design will emphasize their studies within the fields of structural engineering, robotics, acoustics and systems and live entertainment, enabling them to move into the highly technological world of entertainment design with a strong engineering background fused with an understanding of the relevance of fine arts to the entertainment industry.

Please see the UNLV Entertainment Engineering and Design department web page at www.unlv.edu/eed for more information about department programs, faculty, and facilities.  Degree worksheets and 4/5 year plan for the major are available at www.unlv.edu/degree/bs-entertainment-eng-design-eng.

Program Educational  Objectives

The educational objectives of the BS in Entertainment Engineering and Design is to educate students so that they can work in the entertainment engineering field as it applies to the design, manufacture, and control of structures, machines, processes, and systems used in the entertainment industry.  

Program Goals

To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:

  1. Appropriate technical knowledge and skills.
  2. Appropriate fine art knowledge and skills.
  3. Appropriate interpersonal skills.
  4. The knowledge and skills to be a responsible citizen.

Program Educational Outcomes

Each student of the Entertainment Engineering and Design program will develop the necessary traits to achieve the following outcomes a few years after graduation.

  1. Graduates will exhibit the skills and knowledge necessary to successfully practice in the entertainment industry; or successfully complete a graduate certificate/program in entertainment engineering or a related field.
  2. Graduates will demonstrate the ability to provide engineered solutions that meet safety guidelines, and are cognizant of the demands of the entertainment industry.
  3. Graduates will demonstrate professionalism and the ability to work in a diverse multi-disciplined team.

Student Learning Outcomes 

To achieve these objectives and goals, each student of the Entertainment Engineering and Design program will attain the following Student Learning Outcomes before graduation:

EED Student Outcomes

Upon graduation, students will have acquired the necessary knowledge and skills to:

  1.  Identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
  2. Apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors.
  3. Communicate effectively with a range of audiences.
  4. Recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts.
  5. Function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives.
  6. Develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions.
  7. Acquire and apply new knowledge as needed, using appropriate learning strategies.
  8. Recognize and apply an understanding of aesthetics in relation to engineering design.
  9. Apply the processes and methods used for the creation of the arts to engineering design.

Advising


Please see advising information at the UNLV Howard R. Hughes College of Engineering and the College of Fine Arts Student Advising Centers.

Accreditation


For information regarding accreditation at UNLV, please visit the following webpage:

  • Institution - Northwest Commission on Colleges and Universities www.nwccu.org.

University Graduation Requirements


Please see Graduation Policies for complete information.

Entertainment Engineering and Design (BS) Degree Requirements - Total: 120 Credits


(see notes 1-6 below)

General Education Requirements - Subtotal: 30-43 Credits


First-Year Seminar - Credits:2-3


(See note 5 below)

English Composition - Credits: 6


Second-Year Seminar - Credits: 3


(See note 6 below)

Mathematics - Credits: 4


Constitutions - Credits: 3-6


Distribution Requirement - Credits: 12-15


Please see Distribution Requirements  for more information.

Multicultural and International - Credits: 0-6


Multicultural, one 3 credit course required
International, one 3 credit course required

These courses may overlap with general education and major requirements.  A single course may not meet the multicultural and international requirements simultaneously. For the list of approved multicultural and international courses, go to: www.unlv.edu/provost/multicultural-requirements.

(see note 3 and 4)

Major Requirements - BS in Entertainment Engineering and Design Major - Subtotal: 87-88 Credits


Required Mathematics, and Natural Science Courses - Credits: 26


General Electives Credits: 0-3


Total Credits: 120


Notes


Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.

  1. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
  2. All courses counted towards the degree must be completed with a grade of C or better.
  3. The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.
  4. The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.
  5. EGG 101  in combination with EGG 202 , preferred for First-Year Seminar.
  6. PHIL 242   will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.