Entertainment Engineering and Design Major - Bachelor of Science (BS)
Engineering is the creative application of scientific and mathematical principles to the design, manufacture, and control of structures, machines, processes, and systems. Entertainment engineering is an engineering discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment engineering involves the application of traditional engineering disciplines including computer, electrical, mechanical and civil engineering to the art of entertainment. Please see the UNLV Entertainment Engineering and Design department web page at https://www.unlv.edu/eed for more information about department programs, faculty, and facilities. Degree worksheets and 4/5 year plan for the major are available at https://www.unlv.edu/degree/bs-entertainment-eng-design-eng.
Please see advising information at the UNLV College of Fine Arts Advising Center at www.unlv.edu/finearts/advising or UNLV College of Engineering Advising Center at https://www.unlv.edu/engineering/advising.
Accreditation
Institution - Northwest Commission on Colleges and Universities www.nwccu.org
Program Objectives
The educational objectives of the Bachelor of Science in Entertainment Engineering and Design is to educate students so that they can work in the entertainment engineering field as it applies to the design, manufacture, and control of structures, machines, processes, and systems used in the entertainment industry.
Program Goals
To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
1. Appropriate technical knowledge and skills
2. Appropriate fine art knowledge and skills
3. Appropriate interpersonal skills
4. The knowledge and skills to be a responsible citizen
Program Outcomes
To achieve these objectives and goals, each student of the Entertainment Engineering and Design program will attain the following outcomes before graduation:
1. Appropriate technical knowledge and skills
1.1. An ability to apply mathematics through differential and integral calculus
1.2. An ability to apply advanced mathematics such as differential equations, linear algebra, complex variables, & discrete mathematics
1.3. An ability to apply knowledge of basic sciences
1.4. An ability to apply knowledge of computer science
1.5. An ability to apply knowledge of probability and statistics
1.6. An ability to apply knowledge of engineering
1.7. An ability to design a system, component, or process to meet desired needs within realistic constraints
1.8. An ability to identify, formulate, and solve engineering problems
1.9. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice.
1.10. An ability to design and conduct experiments, as well as to analyze and interpret data
2. Appropriate fine art knowledge and skills knowledge and comprehension of entertainment design principles and concepts
2.1. An ability to use technology to communicate through art
2.2. An ability to express visual concepts and ideas in a creative manner at a professional level
2.3 An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
3. Appropriate interpersonal skills
3.1. An ability to function on multidisciplinary teams
3.2. An ability to communicate effectively
4. The knowledge and skills to be a responsible citizen
4.1. An understanding of professional and ethical responsibility
4.2. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, & societal context
4.3 A recognition of the need for, and an ability to engage in life-long learning
4.4 A knowledge of contemporary issues
University Graduation Requirements