The Entertainment Engineering and Design (BS) program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Engineering & Design degree spans the disciplines of computer science, civil and structural engineering, mechanical engineering, and electrical and computer engineering. This degree option requires 127 credit hours, including 30 credits associated with the university’s General Education Core.
Entertainment Engineering & Design emphasizes the importance of the creative process to the designing and building of engineered entertainment components. Students are educated in the application of high-level scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Students within Entertainment Engineering & Design will emphasize their studies within the fields of structural engineering, robotics, acoustics and systems and live entertainment, enabling them to move into the highly technological world of entertainment design with a strong engineering background fused with an understanding of the relevance of fine arts to the entertainment industry.
Please see the UNLV College of Fine Arts and Howard R. Hughes College of Engineering, Entertainment Engineering and Design web page for more information about department programs, faculty, and facilities. Degree worksheets and 4/5 year plan for the major are available on the UNLV Degrees Directory.
Learning Outcomes
Program Educational Objectives
The educational objectives of the BS in Entertainment Engineering and Design is to educate students so that they can work in the entertainment engineering field as it applies to the design, manufacture, and control of structures, machines, processes, and systems used in the entertainment industry.
Program Goals
To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
- Appropriate technical knowledge and skills.
- Appropriate fine art knowledge and skills.
- Appropriate interpersonal skills.
- The knowledge and skills to be a responsible citizen.
Program Educational Outcomes
Each student of the Entertainment Engineering and Design program will develop the necessary traits to achieve the following outcomes a few years after graduation.
- Graduates will exhibit the skills and knowledge necessary to successfully practice in the entertainment industry; or successfully complete a graduate certificate/program in entertainment engineering or a related field.
- Graduates will demonstrate the ability to provide engineered solutions that meet safety guidelines, and are cognizant of the demands of the entertainment industry.
- Graduates will demonstrate professionalism and the ability to work in a diverse multi-disciplined team.
Student Learning Outcomes
To achieve these objectives and goals, each student of the Entertainment Engineering and Design program will attain the following Student Learning Outcomes before graduation:
EED Student Outcomes
Upon graduation, students will have acquired the necessary knowledge and skills to:
- Identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics.
- Apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors.
- Communicate effectively with a range of audiences.
- Recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts.
- Function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives.
- Develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions.
- Acquire and apply new knowledge as needed, using appropriate learning strategies.
- Recognize and apply an understanding of aesthetics in relation to engineering design.
- Apply the processes and methods used for the creation of the arts to engineering design.