The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Technology & Design spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university’s General Education Core.
Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.
Please see the UNLV Entertainment Technology and Design department web page at www.unlv.edu/eed for more information about department programs, faculty, and facilities. Degree worksheets and 4/5 year plan for the major are available at www.unlv.edu/degree/bs-entertainment-engineering-design-designtech.
Learning Outcomes
Program Objectives
The educational objectives of the Bachelor of Science in Entertainment Technology and Design is to educate students so that they can work in the design, production, installation, and operation of entertainment devices, systems, and venues.
Program Goals
To achieve these objectives, the Entertainment Technology and Design program’s goals are for the graduate to possess:
- Appropriate technical knowledge and skills
- Appropriate fine art knowledge and skills
- Appropriate interpersonal skills
- The knowledge and skills to be a responsible citizen
Program Outcomes
To achieve these objectives and goals, each student of the Entertainment Engineering Technology and Design program will attain the following outcomes before graduation:
1. Appropriate technical knowledge and skills
1.1. an ability to select and apply a knowledge of mathematics, science, engineering, and technology to engineering technology problems that require the application of principles and applied procedures or methodologies
1.2. an ability to select and apply the knowledge, techniques, skills, and modern tools of the discipline to broadly-defined engineering technology activities
1.3. an ability to design systems, components, or processes for broadly-defined engineering technology problems appropriate to program educational objectives
1.4. an ability to conduct standard tests and measurements; to conduct, analyze, and interpret experiments; and to apply experimental results to improve processes
1.5. an ability to identify, analyze, and solve broadly-defined engineering technology problems
2. Appropriate fine art knowledge and skills
2.1. knowledge and comprehension of entertainment design principles and concepts
2.2. an ability to use technology to communicate through art
2.3. an ability to express visual concepts and ideas in a creative manner at a professional level
2.4. an ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
3. Appropriate interpersonal skills
3.1. an ability to apply written, oral, and graphical communication in both technical and non-technical environments; and an ability to identify and use appropriate technical literature
3.2. an ability to function effectively as a member or leader on a technical team
4. The knowledge and skills to be a responsible citizen
4.1. an understanding of the need for and an ability to engage in self-directed continuing professional development
4.2. an understanding of and a commitment to address professional and ethical responsibilities including a respect for diversity;
4.3. a knowledge of the impact of engineering technology solutions in a societal and global context
4.4. a commitment to quality, timeliness, and continuous improvement