Nov 21, 2024  
2020-2021 Undergraduate Catalog 
    
2020-2021 Undergraduate Catalog ARCHIVED CATALOG: CONTENT MAY NOT BE CURRENT. USE THE DROP DOWN ABOVE TO ACCESS THE CURRENT CATALOG.

Entertainment Engineering and Design Major (BS)


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Entertainment Engineering and Design Major - Bachelor of Science (BS)

Engineering is the creative application of scientific and mathematical principles to the design, manufacture, and control of structures, machines, processes, and systems.  Entertainment engineering is an engineering discipline that creates the highly technical designs that the entertainment industry has come to demand.  Entertainment engineering involves the application of traditional engineering disciplines including computer, electrical, mechanical and civil engineering to the art of entertainment. Please see the UNLV Entertainment Engineering and Design department web page at https://www.unlv.edu/eed for more information about department programs, faculty, and facilities.  Degree worksheets and 4/5 year plan for the major are available at https://www.unlv.edu/degree/bs-entertainment-eng-design-eng.

Please see advising information at the UNLV College of Fine Arts Advising Center at www.unlv.edu/finearts/advising or UNLV College of Engineering Advising Center at https://www.unlv.edu/engineering/advising.

Accreditation

Institution - Northwest Commission on Colleges and Universities www.nwccu.org

Program Objectives

The educational objectives of the Bachelor of Science in Entertainment Engineering and Design is to educate students so that they can work in the entertainment engineering field as it applies to the design, manufacture, and control of structures, machines, processes, and systems used in the entertainment industry.

Program Goals

To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
1. Appropriate technical knowledge and skills
2. Appropriate fine art knowledge and skills
3. Appropriate interpersonal skills
4. The knowledge and skills to be a responsible citizen

Program Outcomes

To achieve these objectives and goals, each student of the Entertainment Engineering and Design program will attain the following outcomes before graduation:

1.       Appropriate technical knowledge and skills

1.1.    An ability to apply mathematics through differential and integral calculus

1.2.   An ability to apply advanced mathematics such as differential equations, linear algebra, complex variables, & discrete mathematics

1.3.   An ability to apply knowledge of basic sciences

1.4.   An ability to apply knowledge of computer science

1.5.   An ability to apply knowledge of probability and statistics

1.6.   An ability to apply knowledge of engineering

1.7.   An ability to design a system, component, or process to meet desired needs within realistic constraints

1.8.   An ability to identify, formulate, and solve engineering problems

1.9.   An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice.

1.10. An ability to design and conduct experiments, as well as to analyze and interpret data

2.     Appropriate fine art knowledge and skills knowledge and comprehension of entertainment design principles and concepts

2.1.  An ability to use technology to communicate through art

2.2. An ability to express visual concepts and ideas in a creative manner at a professional level

2.3  An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums

3.    Appropriate interpersonal skills

3.1. An ability to function on multidisciplinary teams

3.2. An ability to communicate effectively

4.    The knowledge and skills to be a responsible citizen

4.1.  An understanding of professional and ethical responsibility

4.2. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, & societal context

4.3  A recognition of the need for, and an ability to engage in life-long learning

4.4  A knowledge of contemporary issues

University Graduation Requirements

Entertainment Engineering and Design Degree Requirements - Total: 120-130 Credits


(see notes 1-5 below)

General Education Requirements - Subtotal: 34-37 Credits


First-Year Seminar - Credits:2-3


(See note 5 below)

English Composition - Credits: 6


Second-Year Seminar - Credits: 3


(See note 6 below)

Mathematics - Credits: 4


Distribution Requirement - Credits: 15


Please see Distribution Requirements  for more information.

Multicultural and International


Multicultural, one 3 credit course required
International, one 3 credit course required

These courses may overlap with general education and major requirements.  A single course may not meet the multicultural and international requirements simultaneously. For the list of approved multicultural and international courses, go to: http://facultysenate.unlv.edu/students

(see note 3 and 4)

Major Requirements - BS in Entertainment Engineering and Design Major - Subtotal: 86-87 Credits


Required Mathematics, and Natural Science Courses - Credits: 28


Electives Credits: 0-3


Total Credits: 120-130


Notes


Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.

1. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.

2. All courses counted towards the degree must be completed with a grade of C or better.

3. The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.

4. The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.

5. EGG 101  in combination with EGG 202 , preferred for First-Year Seminar.

6. PHIL 242  will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.

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