Nov 24, 2024  
2017-2018 Undergraduate Catalog 
    
2017-2018 Undergraduate Catalog ARCHIVED CATALOG: CONTENT MAY NOT BE CURRENT. USE THE DROP DOWN ABOVE TO ACCESS THE CURRENT CATALOG.

Entertainment Technology and Design Major (BS)


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Entertainment Technology and Design Major - Bachelor of Science (BS)

Unlike engineers who creatively apply physical theory and advanced mathematics to design, manufacture, and control structures, machines, processes, and systems, engineering technologists apply creative practical and hands-on approaches to implement designs for specific applications.  Entertainment engineering technology is an engineering technology that creates the highly technical designs that the entertainment industry has come to demand.  Entertainment engineering involves the application of traditional engineering technology disciplines including computer, electrical, mechanical and civil engineering technology to the art of entertainment.  The Bachelor of Science in Entertainment Technology and Design provides a path for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry.

Please see the UNLV Entertainment Technology and Design department web page at www.eed.egr.unlv.edu/ for more information about department programs, faculty, and facilities.

Please see advising information at the UNLV College of Engineering Advising Center at  http://engineering.unlv.edu/advising/

Accreditation

Institution - Northwest Commission on Colleges and Universities www.nwccu.org

 

Program Objectives

The educational objectives of the Bachelor of Science in Entertainment Technology and Design is to educate students so that they can work in the design, production, installation, and operation of entertainment devices, systems, and venues.

Program Goals

To achieve these objectives, the Entertainment Technology and Design program’s goals are for the graduate to possess:

  1. Appropriate technical knowledge and skills
  2. Appropriate fine art knowledge and skills
  3. Appropriate interpersonal skills
  4. The knowledge and skills to be a responsible citizen

Program Outcomes

To achieve these objectives and goals, each graduate of the Entertainment Engineering Technology and Design program will attain the following outcomes before graduation:

1. Appropriate technical knowledge and skills

1.1.  an ability to select and apply a knowledge of mathematics, science, engineering, and technology to engineering technology problems that require the application of principles and applied procedures or methodologies

1.2. an ability to select and apply the knowledge, techniques, skills, and modern tools of the discipline to broadly-defined engineering technology activities

1.3. an ability to design systems, components, or processes for broadly-defined engineering technology problems appropriate to program educational objectives

1.4. an ability to conduct standard tests and measurements; to conduct, analyze, and interpret experiments; and to apply experimental results to improve processes

1.5. an ability to identify, analyze, and solve broadly-defined engineering technology problems

2. Appropriate fine art knowledge and skills

2.1.  knowledge and comprehension of entertainment design principles and concepts

2.2. an ability to use technology to communicate through art

2.3. an ability to express visual concepts and ideas in a creative manner at a professional level

2.4. an ability to demonstrate appropriate technical knowledge and skills of various artistic mediums

3. Appropriate interpersonal skills

3.1.  an ability to apply written, oral, and graphical communication in both technical and non-technical environments; and an ability to identify and use appropriate technical literature

3.2. an ability to function effectively as a member or leader on a technical team

4. The knowledge and skills to be a responsible citizen

4.1. an understanding of the need for and an ability to engage in self-directed continuing professional development

4.2. an understanding of and a commitment to address professional and ethical responsibilities including a respect for diversity;

4.3. a knowledge of the impact of engineering technology solutions in a societal and global context

4.4. a commitment to quality, timeliness, and continuous improvement

University Graduation Requirements

Entertainment Technology and Design Degree Requirements - Total: 127-133 Credits


 (see notes 1-3 below)

General Education Requirement - Subtotal: 30-36 Credits


First-Year Seminar - Credits: 2-3


English Composition - Credits: 6


Second-Year Seminar - Credits: 3


Mathematics - Credits:4


Distribution Requirement -Credits: 18


Please see Distribution Requirements  for more information.

Multicultural and International


Multicultural, one 3 credit course required
International, one 3 credit course required

These courses may overlap with general education and major requirements.  A single course may not meet the multicultural and international requirements simultaneously. For the list of approved multicultural and international courses, go to: http://facultysenate.unlv.edu/students

(see note 4)

Major Requirements - BS in Entertainment Technology and Design Subtotal: 98-103 Credits


Entertainment Technology and Design Minimum Number of Total Credits: 127-133


Notes:


Program Policies

  1. Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.
  2. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
  3. All courses counted towards the degree must be completed with a grade of C or better.
  4. ECON 190   satisfies the International requirement. The one free 3-credit social science elective should be selected to satisfy the Multicultural requirement.
  5. PHIL 242   will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.

 

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