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EDWF 440 - Computer Uses in Workforce Education and Development Focuses on uses of and changes in technology in workforce education and development. Discussion on how technology impacts workforce education teaching areas and ways of integrating technology in teaching areas. Development of skills using various software applications.
Credits: 3 Prerequisites: Enrollment open only to students majoring in Workforce Education and Development.
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EDWF 452 - Postsecondary/Adult Supervised Teaching Credits: 3-6 Prerequisites: , , , , , , , , , , , and 2.00 GPA.
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EDWF 454 - Student Teaching - Workforce Education and Development Provides opportunities for supervised teaching in an assigned class situation, depending on the student’s program and employment intentions.
Credits: 1-12 Prerequisites: Completion of all required course work. Notes: A total of 12 credit hours of supervised student teaching is required. May be repeated with advisor’s consent.
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EDWF 475 - Career Development and Work-Based Learning Strategies Educational strategies to help plan careers of students in a variety of workforce education settings. Provide connections to work and opportunities for competitive employment in the 21st century through the development of workplace skills using assessment, school-based work experiences and other work-based learning strategies at the secondary and postsecondary level.
Credits: 3 Prerequisites: .
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EDWF 477 - Advanced Workforce Skills and Content Skills and content in the individual career and technical education to teaching areas: a) adult education, b) agriculture education, c) business and office education, d) marketing education, e) allied health education, f) family and consumer science education, g) technical education, h) trade and industrial education. Enrollment open only to students majoring in Workforce Education and Development.
Credits: 1-16 Notes: Credit by examination to a maximum of 16 hours in one section only.
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EDWF 492A - Career Education for Students with Disabilities (Same as EDSP 414.) Consideration and design of career education programs for students with disabilities.
Credits: 3 Prerequisites: . Notes: Transition and adult programs discussed.
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EDWF 497 - Workforce Education and Development Field Experience Provides students in Workforce Education and Development with practical, on-the-job experience, offering the student insight into current business and industry practices. Work experience monitored by an on-site supervisor and a field experience coordinator.
Credits: 3-6 Prerequisites:
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EDWF 498 - Independent Study in Workforce Education and Development Students, along with instructor, design and develop a project examining in depth a current problem in workforce education and development.
Credits: 1-6 May be repeated to a maximum of six credits.
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EDWF 499 - Current Topics in Workforce Education and Development Exposes students to and helps them understand topics that impact and influence workforce development in a variety of workforce education settings.
Credits: 3 Prerequisites: .
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EE 220 - Circuits I Introduction to linear circuit analysis. Kirchhoff’s laws, operational amplifiers, node and loop analysis. Thevenin, Norton, and other network theorems, first order RL and RC circuits, second order RLC circuits.
Credits: 3 Prerequisites: w ith a grade of C or better.
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EE 221 - Circuits II
Sinusoidal steady state analysis using phasors, sinusoidal steady state power, three-phase circuits, magnetically coupled circuits and transformers, Laplace transform and its application to circuit analysis, transfer functions, frequency response, two-port networks.
Credits: 3 Corequisites: . Prerequisites: and either CS 117 or CS 135 . All prerequisites must be completed with a grade of C or better.
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EE 221L - Circuits II Laboratory Basic measurements and instrumentation. Principles of experimentation.
Credits: 1 Corequisites: .
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EE 292 - Fundamentals of Electrical & Computer Engineering Introduction to electrical circuit analysis, electronic devices and circuits, transducers, electric machines and power transmission.
Credits: 3 Prerequisites: MATH 182 and either or ; All prerequisites must be completed with a grade of C or better. Notes: For non-electrical engineering majors only.
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EE 310 - Principles of Solid State and Optoelectronic Systems Modern experiments, concepts, and theory important for study in photonics, optoelectronics, solid state devices, and nanotechnology. Topics: electrons and photons, counting and interference experiments, optical resonator, Schrodinger equation, quantum dots, atoms, molecules, solids, Fermi-Dirac distribution, Bose-Einstein distribution, energy bands, photonic crystals.
Credits: 3 Prerequisites: PHYS 181 with a minimum grade of C or better.
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EE 320 - Electronics I Circuit design and analysis using diodes and transistors. Introduction to semiconductor physics. Circuit simulation with SPICE.
Credits: 3 Prerequisites: , , , and either or ; All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 320L - Electronics I Laboratory Laboratory-based analysis and design of electrical and electronic systems.
Credits: 1 Corequisites: . Prerequisites: with a grade of C or better.
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EE 330 - Engineering Electromagnetics Static electric and magnetic fields. Dielectric and ferromagnetic materials. Laplace’s equation. Time-varying electric and magnetic fields. Maxwell’s equations. Plane waves in various mediums. Normal incidence. Engineering applications.
Credits: 3 Corequisites: Prerequisites: EE 221 , , and either or CpE 260 . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 340 - Power System Fundamentals Electric energy sources (including renewable) and energy conversion principles, modeling and analysis of synchronous generators, transmission lines, transformers, AC machines, introduction to power system analysis including economic dispatch, power flow, fault calculations.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 340L - Power System Fundamentals Laboratory Measurement of power quantities, derivation of equivalent circuit parameters and characteristics of electric generators, transformers, transmission lines, AC motors, use of software packages for fault calculation, economic dispatch, and load flow analysis.
Credits: 1 Corequisites: .
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EE 360 - Signals and Systems I Deterministic signals and linear systems. Time domain description and analysis of analog and discrete linear systems. Analysis of linear systems using the Laplace transform and the z-transform. Block diagram and flow graph representation of signals and linear systems. Introduction to state space representation and analysis.
Credits: 3 Corequisites: or . Prerequisites: or CpE 260 and either or . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 361 - Signals and Systems II Stochastic and deterministic signals and linear systems. Analog and discrete Fourier Series, analog and discrete Fourier transforms, basic probability theory, stochastic processes, stochastic signals and linear systems.
Credits: 3 Prerequisites: and either or MATH 459 . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 370 - Control Systems I Introduction to control systems. Feedback control characteristics, performance, stability. Analysis, synthesis and design of feedback control systems.
Credits: 3 Prerequisites: and either or . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 370L - Control Systems I Laboratory Laboratory projects and exercises in feedback control.
Credits: 1 Corequisites: .
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EE 420 - Electronics II An introduction to the design, layout, and simulation of analog integrated circuits including current mirrors, voltage and current references, amplifiers, and op-amps.
Credits: 3 Prerequisites: and either or CpE 260 . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 420L - Electronics II Laboratory Applications and study of modern electronic analog and digital circuits. Advanced instrumentation.
Credits: 1 Corequisites: EE 420 Prerequisites: EE 320L with a grade of C or better. Advanced Standing required.
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EE 421 - Digital Electronics An introduction to the design, layout, and simulation of digital integrated circuits. MOSFET operation and parasitics. Digital design fundamentals including the design of digital logic blocks.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 421L - Digital Electronics Laboratory Digital circuit analysis. Discrete and integrated circuit technology, logic families, A/D-D/A circuits, comparators, Schmitt triggers.
Credits: 1 Corequisites: . Prerequisites: EE 320L with a grade of C or better. Advanced standing required.
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EE 430 - Transmission Lines Telegraphist’s equations; transient response—steady state response; reflection diagrams; Smith chart; matching techniques and designs; narrow and broadband impedance matching techniques; scattering matrix; introduction to stripline and microstrip devices.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required
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EE 431 - Engineering Optics Engineering applications of optics. Includes aperture and grating antennas, holography, optical image processing, optical waveguides, and tomography.
Credits: 3 Prerequisites: and either or MATH 459 . All prerequisites must be completed with a grade of C or better. Advanced Standing required
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EE 432 - Antenna Engineering Fundamentals of antennas and antenna design; linear wire, loop, and antenna arrays; antenna measurements.
Credits: 3 Prerequisites: and either or MATH 459 . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 436 - Active and Passive Microwave Engineering Waveguides, dispersion diagrams, microwave network analysis, broadband impedance matching, open and closed resonators, power dividers, directional couplers, filters, circulators, phase shifters, introduction to solid state amplifier or oscillator design.
Credits: 3 Prerequisites: EE 330 and either or MATH 459 . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 442 - Power Electronics Characteristics of static switches, AC-to-DC diode and thyristor rectifier circuits, DC-to-DC converters, DC-to-AC inverters, resonant converters, switch-mode DC power supplies, AC motor drives, residential and industrial applications, electric utility applications.
Credits: 3 Prerequisites: and . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 446 - Photovoltaic Devices and Systems Solar resource characteristics, solar cell physics and technologies, cell electrical characteristics, PV module design, DC-AC inverters, battery energy storage and charge controllers, design of stand-alone and grid-connected PV Systems, economic considerations.
Credits: 3 Prerequisites: or consent of instructor. All prerequisites must be completed with a grade of C or better.
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EE 450 - Solid State Devices Semiconductor physics, pn diode, bipolar junction transistor, metal semiconductor FET devices, metal oxide semiconductor FET devices.
Credits: 3 Prerequisites: , . All prerequisites must be completed with a grade of C or better. Advanced Standing required.
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EE 450L - Solid State Characterization Laboratory Capacitance and voltage, Hall mobility and carrier concentration, oxidation and etching silicon dioxide processing of silicon.
Credits: 1 Prerequisites: with a grade of C or better.
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EE 451 - Electronic and Magnetic Materials and Devices Semiconductors, dielectrics, ferroelectrics, antiferromagnetics, derromagnetics, ferrimagnetics, crystal structure, structure-property relations, device applications.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 452 - Optical Electronics Electromagnetic theory of light, polarization, external modulation of light, Gaussian beams, cavity resonators, fiber optics, lasers, CW and pulsed operations, photodetectors, optical sensing, laser beam steering and scan, LIDAR, and display devices.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 453 - Introduction to Nanotechnology Overview of Nanotechnology, Physics of the Solid State and quantum mechanics, Properties of Individual Nanostructures, magnetic nanoparticles, Quantum Wells, Wires, and Dots, Fabrication and synthesis of nanoparticles, Self-assembly and catalysis, nanoscale electronic and optoelectronic devices, nanobiotechnology.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 460 - Introduction to Communication Systems An introduction to analog and digital communication systems. Communication channels, modulation and demodulation, DSB, AM, SSB, FM and PM modulation schemes. Analog to digital conversation, sampling theorem, quantization noise and PCM systems. Line coding and digital carrier modulation schemes including ASK, PSK, FSK and QAM.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 460L - Communication Systems Lab Laboratory experiments related to the communication system theory taught in EE 460. The lab includes experiments related to spectrum analysis, AM and FM modulations and demodulations, analog to digital conversion, PCM coding, and baseband and carrier digital modulations.
Credits: 1 Corequisites: EE 460
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EE 462 - Digital Communication Systems Fundamentals of digital communication systems including Line Coding, ASK, PSK, FSK and QAM modulations, receiver design and performance, band limited channels.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 466 - Wireless and Mobile Communication Systems The study of wireless systems including cellular telephone systems, wireless local area networks and other wireless data services. Topics include digital modulation techniques, frequency reuse, diversity techniques, multiple access schemes and channel modeling including path loss, shadowing, fading and multipath interference.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 472 - Digital Control Systems Introduction to discrete time of control. State space representation of linear systems; stability; the concepts of controllability and observability. Sample data control system design techniques, including pole placement, observer design.
Credits: 3 Prerequisites: or with a grade of C or better. Advanced Standing required.
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EE 475 - Autonomous Systems and Control
Autonomous multivariable systems, state space analysis, controllability, observability and stability, design of control systems, aircraft longitudinal and lateral dynamics, modal approximations, lateral and longitudinal autopilots, VTOL UAVs dynamics and control.
Credits: 3 Prerequisites: EE 370 with a grade of C or better. Advanced Standing required.
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EE 480 - Digital Signal Processing Review of discrete linear system theory including the z-transform, the Fourier transform, discrete and fast Fourier transform. Sampling, reconstruction and multirate systems, IIR and FIR digital filter design including digital filter structures and finite word length effects.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 480L - Digital Signal Processing Laboratory Laboratory projects and exercises in digital signal processing including the design and implementation of FIR, IIR, and multirate systems.
Credits: 1 Corequisites: .
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EE 482 - Digital Signal Processing Applications Application of signals and systems theory. Topics may include audio and speech signal processing, image processing, multi-spectral imaging, biomedical signals, and active sensing technologies such as Radar and Lidar.
Credits: 3 Prerequisites: with a grade of C or better. Advanced Standing required.
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EE 493 - Independent Study Independent study of a selected engineering topic.
Credits: 1-3 Prerequisites: Senior standing in Electrical Engineering. May be repeated once for credit.
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EE 495 - Special Topics Covers experimental and other topics which may be of current interest.
Credits: 1-4 Prerequisites: Upper-division standing in Engineering. Notes: Topics and credits to be announced. May have a laboratory. May be repeated once under a different topic. May be repeated to a maximum of six credits.
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EE 497 - Senior Design Project I Capstone synthesis course to teach students the design process from problem definition, team building, to project planning, paper design, written and oral communications.
Credits: 1 Prerequisites: EE 320 and EE 320L . Senior standing and advanced standing and department consent.
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EE 498 - Senior Design Project II Capstone synthesis course to teach students hardware and software implementation of their projects proposed and paper-designed in EE 497, testing and recommendations, project presentation.
Credits: 2 Prerequisites: with a grade of C or better, and final semester senior.
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EED 100 - Entertainment Engineering and Design Seminar I Acquaints students with current trends and practices in the entertainment industry. Weekly discussions, guest speakers or presentations on current entertainment topics.
Credits: 1 May be repeated for a maximum of two credits.
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EED 110 - Material Science and Fabrication Techniques Provides an overview of the many types of materials currently used in the entertainment industry; the science of these materials; fabrication methods using these materials; and hands-on experience with these materials and techniques.
Credits: 3 Corequisites: . Prerequisites: MATH 127 or MATH 128 or higher, or SAT math score of 630 or higher or ACTmath score of 28 or higher. MATH 127 or MATH 128 must be completed with a grade of C or better.
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EED 111 - Basic Kinetic Structures Provides an overview of the many types of kinetic structures currently used in the entertainment industry; the science of these structures; fabrication methods using these structures; and hands-on experience working with these structures.
Credits: 3 Corequisites: Prerequisites: with a grade of C or better.
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EED 120 - Intro to Entertainment Technologies for the Non-Major Provides an overview of the many types of technology currently employed in the entertainment industry. Emphasis will be given to examples developed in the past 10 years.
Credits: 3
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EED 130 - Entertainment Visualization Fundamental concepts of computer visualization applicable to the entertainment industry.
Credits: 3 Corequisites: . Prerequisites: , . All prerequisites must be completed with a grade of C or better.
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EED 200 - Entertainment Engineering and Design Seminar II Acquaints students with current trends and practices in the entertainment industry. Weekly discussions, guest speakers or presentations on current entertainment topics.
Credits: 1 Prerequisites: EED 100 with a grade of C or better. Notes: Required of all EED majors. To be taken in sophomore year. May be repeated for a maximum of two credits.
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EED 210 - Multi-Media Design Focuses on the conceptual, technical and visual design skills required to create multimedia environments for the entertainment industry.
Credits: 3 Corequisites: . Prerequisites: and . All prerequisites must be completed with a grade of C or better.
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EED 217 - Entertainment Sound I This is the entry-level course for sound design and technology in the live entertainment industry. Students will become familiar with basic theatre terminology, audio equipment and the sound design process.
Credits: 3 Prerequisites: MUS 231 . Notes: Same as THTR 217 .
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EED 220 - Design for Live Entertainment Introduction to the aesthetic principles of entertainment design. Study and practice of design for live entertainment through controlled use of color, line, mass, space, and light.
Credits: 3 Prerequisites: and . All prerequisites must be completed with a grade of C or better.
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EED 250 - History of Entertainment and Technology Study of the evolution of entertainment in the 19th century to the present as an art form and as a science.
Credits: 3
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EED 300 - Entertainment Engineering and Design Seminar III Acquaints students with current trends and practices in the entertainment industry. Weekly discussions, guest speakers or presentations on current entertainment topics.
Credits: 1 Prerequisites: with a grade of C or better. Notes: Required of all EED majors. To be taken in junior year. May be repeated for a maximum of two credits.
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EED 310 - Product Design I Students will learn to synthesize technology and aesthetics in the service of the entertainment industry. Emphasis is placed on conceptual thinking, creativity, risk-taking, non-fad-driven aesthetic appropriateness, personal motivation, networking, and interdisciplinary flexibility and co-operation.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 317 - Entertainment Sound II This is the intermediate-level course for sound design and technology in the live entertainment industry. Students will become familiar with live sound reinforcement theory and techniques.
Credits: 3 Prerequisites: EED 217 or THTR 217 . All prerequisites must be completed with a grade of C or better. Notes: Same as THTR 317 .
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EED 320 - Rigging and Structural Design Principles Investigation of rigging systems in the entertainment industry and their demands on the structural design of a venue. Focuses on current trends in the entertainment industry.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 330 - Programmable Systems for the Entertainment Industry Investigation of programmable logic systems in the entertainment industry with emphasis on current industry practices.
Credits: 3 Prerequisites: with a grade of C or better
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EED 400 - Entertainment Engineering and Design Seminar IV Acquaints students with current trends and practices in the entertainment industry. Weekly discussions, guest speakers or presentations on current entertainment topics.
Credits: 1 Prerequisites: with a grade of C or better. Notes: Required of all EED majors. To be taken in senior year. May be repeated for a maximum of two credits.
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EED 410 - Design Aesthetics in Entertainment Design Examination of the aesthetic principles of entertainment design. Study and practice of design for the stage through controlled use of color, line, mass, space, and light.
Credits: 3 Prerequisites: with a grade of C or better
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EED 417 - Entertainment Sound III This is an advanced-level course for sound design and technology in the live entertainment industry. Students will become familiar with sound system design and installation in live entertainment venues.
Credits: 3 Prerequisites: EED 317 or THTR 317 Notes: Same as THTR 417 .
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EED 418 - Entertainment Sound IV A continuation of the advanced-level course for sound design and technology in the live entertainment industry. Students will become familiar with the business of sound system design and installation in live entertainment venues. Students will also become familiar with effective system planning and integration from the end-user point of view.
Credits: 3 Prerequisites: EED 417 or THTR 417 Notes: Same as THTR 418
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EED 420 - Entertainment Product Design II Students will learn to synthesize technology and aesthetics in the service of the entertainment industry. Emphasis is placed on conceptual thinking, creativity, risk-taking, non-fad-driven aesthetic appropriateness, personal motivation, networking, and interdisciplinary flexibility and co-operation.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 431 - Control Systems for the Entertainment Industry Investigation of hydraulic, electrical and show control systems in the entertainment industry with emphasis on current industry practices.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 432 - Rigging Systems for the Entertainment Industry Investigation of rigging systems in the entertainment industry with emphasis on current industry practices.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 441 - Motion Capture Students will learn the technology used to create a 3D representation of a live performance or action through the use of modern technologies.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 442 - Animatronics Techniques Automata and Robots support humans, and can and interact with them. Introduces the technologies that enable computer-driven stagecraft, concepts of feedback control, robot control, and the computer technologies (hardware and software) to coordinate and automate sequences of events.
Credits: 3 Prerequisites: with a grade of C or better
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EED 451 - Entertainment Venue Design Students will learn the principles and requirements used in designing entertainment venues with emphasis on current practices.
Credits: 3 Prerequisites: with a grade of C or better.
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EED 491 - Special Topics in EED Topics announced in the class schedule each year. May be used for EED degree requirement with permission from program coordinator.
Credits: 1-4 Prerequisites: with a grade of C or better. May be repeated to a maximum of nine credits.
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EED 493 - Internship in EED Internship at regional/national centers of entertainment activity.
Credits: 1-4 Prerequisites: with a grade of C or better. May be repeated to a maximum of nine credits.
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EED 495 - Supervised Individual Study Tutorial study of special problems in entertainment engineering and design. Student submits a detailed project description agreed upon first by student and instructor and then by two other members of the EED faculty. May not be used in meeting the core requirement credits.
Credits: 1-4 Prerequisites: Junior or senior standing; permission in advance of registration from the program coordinator/advisor. May be repeated to a maximum of nine credits.
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EED 497 - Senior Design I The first of two capstone design courses for Entertainment Engineering students. Students will begin a major design experience that uses knowledge and skills from prior courses and incorporates appropriate engineering standards and multiple realistic constraints. Students will begin the design process including research, conceptualization, feasibility assessment, and establishing design requirements.
Credits: 1 Corequisites: . Prerequisites: with a grade of C or better and consent of faculty advisor.
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EED 498 - Senior Design II The second of two capstone design courses for Entertainment Engineering students. Students complete the major design experience that began in . Students will complete the design process including completing a preliminary design and establishing design requirements, and analyzing, producing, testing and presenting the design.
Credits: 2 Prerequisites: with a grade of C or better.
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EGG 100 - People and Technology Problems and issues caused by and solved by applications of technology. Such issues as natural disasters, populations, food supply, distribution of energy, and other topics considered.
Credits: 3 Notes: Satisfies the General Education Core Science requirement.
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EGG 101 - Introduction to Engineering Experience Seminar: Introduction to UNLV learning outcomes and the programs that reside within the College of Engineering. Topics include professional ethics, technical communication, the design process, and technology’s impact on a global society.
Credits: 2 Notes: Fulfills First Year Seminar requirement.
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EGG 102 - Introduction to Engineering Design Engineering problems for math. Introduces the design process to include team design, problem formulation, statement of criteria, brainstorming, decision matrix, preparation of specifications and presentation of results.
Credits: 2 Corequisites: . Prerequisites: or MATH 128 or higher, or SAT math score of 630 or higher or ACT math score of 28 or higher. or MATH 128 must be completed with a grade of C or better.
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EGG 102L - Introduction to Design Laboratory Introduction to techniques used in the design process: sketching, dimensioning, brainstorming, decision trees, decision matrices, P.C. software packages.
Credits: 1 Corequisites: .
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EGG 130 - Control of Environmental Pollution (Same as ENV 130.) Introduction to pollution control methods, beginning with water-borne diseases and sanitation. Progression to mass balance concepts and development of pollution control measures designed to improve air and water quality and minimize risk of exposure to hazardous wastes. Not for credit towards engineering degree.
Credits: 3 Prerequisites: CHEM 105 , , .
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EGG 201 - Engineering Hands-on Experience for non-majors Hands-on engineering course covering (1) basic electronics (2) device development (3) web and smart phone programming (4) big data and databases and (5) hands on robotics.
Credits: 3
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EGG 202 - Second Year Hands-on Design Experiences in Engineering and Computer Science A holistic experience for second-year engineering and computer science students. Lab work, improve study skills, strengthen/solidify their sense of community, career paths exploration, update of their academic plan.
Credits: 1 Prerequisites: Sophomore standing and EGG 101 .
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EGG 300 - Quality Control and Quality Improvement Engineering Quality assurance as a system problem. Components and theory of the system presented including quality fundamentals, process definition, basic statistics, sampling distributions, control charts, assignable causes, diagnosing a process, and process improvement. Current quality philosophies discussed.
Credits: 3 Prerequisites: and junior standing.
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EGG 370 - UAS Design and Applications The course introduces engineering/computer science students an overview of UAS terms, components, basic principles, engineering designs, navigational systems, sensors, data links currently in use around the globe. This introductory course also covers UAS system classification, roles and command and control options, and its limitation including UAS case studies and future capabilities.
Credits: 3 Prerequisites: All Engineering majors or a Computer Science major.
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EGG 412* - Engineering Law Survey course in legal principles and theory for contracts, methods of doing business, patents, and copyrights. Topics include: product liability, nuisance, defamation, and other torts.
Credits: 3 Prerequisites: Senior standing in engineering.
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EGG 417* - Mold Making and Casting Advanced mold making and casting techniques culminating in 3-D objects made in clay, porcelain, aluminum, bronze, and plaster.
Credits: 3 Prerequisites: .
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EGG 451 - Ergonomics Design of the work environment to facilitate the safety of the worker and the improvement of work performance, with emphasis on the biomechanical requirements and musculoskeletal consequences of work activity.
Credits: 3 Prerequisites: and , or , . Notes: This course is crosslisted with EGG 651. Credit at the 600-level requires additional work.
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EGG 460 - Technology Commercialization Combines the perspectives of engineering design, design for manufacturing, industrial design, and technology market identification into a unified product design method. Instruction and hands-on examples of customer needs to quality measures, concept generation, prototype optimization, and market introduction.
Credits: 3 Prerequisites: or or or or instructor permission. All prerequisites should be completed with a grade of C or better.
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EGG 470 - UAS Simulation and Testing The course begins with an overview of experimental flight test terms, covers experimental test flight planning and procedures along with simulator operation as well as an actual flight of a small UAS. Successful completion prepares the student to apply for a Federal Aviation Administration Repairman certificate.
Credits: 3 EGG 370 with a grade of C or better or a consent of instructor.
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EGG 499 - Research Internship for Engineering and Computer Research experience for international engineering and computer science students. Students will participate in research with a faculty member in their area of interest. Topic of research is agreed upon by student and faculty member, before student comes to the US.
Prerequisites: Junior or Senior level standing. Available for non-degree international student only.
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ENG 98 - Preparatory Composition Writing-intensive workshop course for students with low placement scores to help them learn and practice college-level critical reading and essay writing strategies.
Credits: 3 Notes: Credit for this course does not count toward the total needed for graduation. S/F grading only.
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ENG 101 - Composition I Evidence-based, writing intensive course designed to improve critical thinking, reading, and writing proficiencies through guidance in writing the thesis-driven essay. Students develop strategies for turning their experience, observations, and analyses into evidence suitable for academic writing. Emphasis on writing the short, focused, concretely developed college paper.
Credits: 3 Prerequisites: 500 SAT Critical Reading, or 18 ACT English, or 9 ENGPLACE, or ENG 98, or ERWS 480.
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ENG 101E - Composition I Extended I The first part of the ENG 101E/101F sequence, an alternative to ENG 101 for students requiring additional instruction in critical thinking, reading, and writing the thesis-driven essay.
Credits: 3 Notes: Completion of both ENG 101E and 101F fulfills ENG 101 requirement. S/U grading only.
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ENG 101F - Composition I Extended II ENG 101F is the second part of the ENG 101E/101F sequence, an alternative to ENG 101 for students requiring additional instruction in critical thinking, reading, and writing the thesis-driven essay.
Credits: 3 Prerequisites: Satisfactory completion of . Notes: Completion of both ENG 101E and 101F fulfills ENG 101 requirement.
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